Curiosity at what makes a game fun, or different, or unique, or maybe not fun - I think that’s important to any game designer.
“You Can Be Anything!”
“I’m learning the rules of the game and going to play them better.”
“The biggest thing you’ve never heard of.”
I find that wherever I go, people generally respect hustle, provided it’s applied with a decent amount of charm and tact.
“I should have been born in the 50s, but then again, I’m not sure how I could have programmed games on punch cards.”
“Hopeless romantic who believes everything that is impossible just hasn’t been done, yet.”
Be a sponge. Absorb everything. You’ll never know what random source of inspiration may trigger your next idea.
“If you can’t walk, dance.”
“I am the sassy gay friend of design.”