Curiosity at what makes a game fun, or different, or unique, or maybe not fun - I think that’s important to any game designer.
Barbie – Game Developer
“You Can Be Anything!”
Daniel Padillia – Aspiring Game Dev / WAGD Team
“I’m learning the rules of the game and going to play them better.”
Tony Barnes – Design Director
“The biggest thing you’ve never heard of.”
I find that wherever I go, people generally respect hustle, provided it’s applied with a decent amount of charm and tact.
Aleissia Laidacker – Lead Gameplay & AI
“I should have been born in the 50s, but then again, I’m not sure how I could have programmed games on punch cards.”
Larry Charles – Senior Game Designer
“Hopeless romantic who believes everything that is impossible just hasn’t been done, yet.”
Be a sponge. Absorb everything. You’ll never know what random source of inspiration may trigger your next idea.
Lisa Boleyn – Senior Game Designer
“If you can’t walk, dance.”
Jeffrey Clarke – Game Designer
“I am the sassy gay friend of design.”